Leg 7 of the voyage

How you change the world.

1. Effort is how you change the world

When you act, you apply Effort. Effort measures progress toward any goal.

Breaking open a locked chest. Navigating a deadly storm. Convincing a harbormaster to look the other way. Taking down a rival captain.

When enough Effort is applied, the thing is done.

2. Every obstacle has an Effort threshold
πŸ“œ A simple task 1 Effort
βš”οΈ A real challenge 2–3 Effort
πŸ’£ A major threat 4–5 Effort
3. How Effort works on a roll

🟩 Roll a 6: apply 1 Effort.

🟨 Roll a 4–5: apply 1 Effort, but pay a price. The GM picks one: mark a Condition, raise Trouble, lose position or gear, or face a hard choice.

πŸŸ₯ Roll 1–3: no Effort. The GM makes it worse: Trouble rises, danger hits, or the situation shifts against you.

4. Conditions are Effort with a name

When Effort lands on something living, use Conditions instead. They tell the story better.

Kraken tentacles rising from the waves Tangled Blinded Thrashing

The kraken doesn't have 3 Effort against it. It's Tangled, Blinded, and Thrashing. Same thing. Better words.

For player characters, mark a Condition whenever something harms you physically, mentally, or emotionally. Name it together. Bleeding. Shaken. Humiliated. Cornered.

β™₯ Four Conditions full means you're out of the scene. The GM and you decide what that looks like.

For enemies and NPCs

Conditions are their threshold before they fall. Click a foe to land hits:

πŸ›‘οΈ
Mooks

No Conditions. 1 Effort drops them.

βš”οΈ
Elites

1–2 Conditions before they fall.

πŸ‰
Majors

3–4 Conditions before they fall.

For big threats, the GM can name their Conditions before the fight starts. A sea dragon might have: Armored Scales, Fire Breath, Iron Wings. Players know what they're up against. They choose what to strip away first.

A sea dragon rising beside the text

For everything else, name Conditions as Effort lands. The GM describes what changes. Players can suggest. GM has final say.

☠ 5. Examples, tap to resolve
πŸ”’

The crew is trying to break open the harbormaster's safe.

tap to see the ruling

That's 3 Effort. No Conditions. Just pressure and time.

πŸ΄β€β˜ οΈ

A rival captain boards the ship.

tap to see the ruling

She's an Elite with 2 Conditions. First hit: Disarmed. Second: Cornered. Third Effort drops her.

🌊

A storm is swallowing the ship.

tap to see the ruling

That's 4 Effort to survive. Every failed roll makes something worse.