Type Tails is a conversation with dice.
Create pirates, make choices, take risks, and show who your characters are.
Presents the world, plays everyone else, brings danger, and shows what changes.
Ask questions, build on answers, and keep the story moving.
Say what your pirate does.
Not: "I use Engage."
Instead: "I leap from the mast, kick off the sail, and crash into the shark guard."
Then choose the Approach that fits.
Nobody knows how the voyage ends.
The GM doesn't plan the outcome. The players don't control the sea.
Choices, rolls, Trouble, and the crew's bonds decide what happens next.