One page for everything, pick, save, print, or send to your gallery. The Ship Sheet is a tab away.
🎲 roll from a table · ★ choose from a list · 🎨 paint a portrait · ☁ save to your gallery , tap a symbol next to any label
Your playbook sets a Main Approach (+1d6). Your Weak Approach rolls with disadvantage (drop the highest die) when the fiction is driven by it. Every other Approach adds no dice until you unlock a Secondary (+1d6) as a Level-Up reward, tap the ★ to mark one you've unlocked.
Main +1d6 Secondary +1d6 +0d6 Weak +0d6, disadvantage
Pick a playbook to see your Weak Approach.
Traits of your species. Each + Aspect adds 1d6 to your pool when it fits the fiction (max pool 4d6). Playing your − Weakness to make trouble earns 1 Momentum.
Hold up to 3. Spend for +1d6 or to refresh a Signature. Gain when a Bond or Drive costs you.
4 full = out of the scene. Not dead unless you choose it.
Fill 6 to level up.
When this fills, it happens.
The ship is part of the crew. Treat it like it matters.