Leg 8 of the voyage

One page for everything, pick, save, print, or send to your gallery. The Ship Sheet is a tab away.

☁ Save to Gallery

🎲 roll from a table  ·  choose from a list  ·  🎨 paint a portrait  ·  save to your gallery  ,  tap a symbol next to any label

Your voyage to a finished pirate, tap a step to fill it
Not sure which playbook? 🐾 Browse the Eight →
★ 1. Identity
Character portrait
No portrait yet, tap 🎨 next to Look to paint one.
🎯 Approaches

Your playbook sets a Main Approach (+1d6). Your Weak Approach rolls with disadvantage (drop the highest die) when the fiction is driven by it. Every other Approach adds no dice until you unlock a Secondary (+1d6) as a Level-Up reward, tap the ★ to mark one you've unlocked.

Main +1d6 Secondary +1d6 +0d6 Weak +0d6, disadvantage

Pick a playbook to see your Weak Approach.

🐾 2. Animalfolk Aspects

Traits of your species. Each + Aspect adds 1d6 to your pool when it fits the fiction (max pool 4d6). Playing your − Weakness to make trouble earns 1 Momentum.

🪶 3. Signature
♥ 4. Momentum

Hold up to 3. Spend for +1d6 or to refresh a Signature. Gain when a Bond or Drive costs you.

⛔ 5. Conditions

4 full = out of the scene. Not dead unless you choose it.

🎒 8. Items
🧭 9. Specialties
🪢 6. Bonds
🚩 7. Drives
🪙 10. XP

Fill 6 to level up.

★ 11. Level Up choice
  1. Unlock a Secondary Approach: pick one of your other Approaches; it becomes +1d6 (Secondary)
  2. New Animalfolk Aspect (+): grants +1d when relevant
  3. New Specialty (own or another playbook)
  4. Unlock your playbook's second Signature
  5. New Gear or Special Item (upgraded / magical / custom)
Scene required: before taking your reward, play a Scene that shows how your pirate changes.
⛵ Ship identity
⛈ Current Trouble

When this fills, it happens.

⚓ Ship strength
⛔ Ship problem
💰 Ship need
🗺 Current mission
💬 Crew questions
🩹 Ship conditions
⚔ Rivals
🤝 Allies
💎 Cargo and treasure
⚓ Crew rule

The ship is part of the crew. Treat it like it matters.