Leg 4 of the voyage

When the outcome is risky, build a small pool of d6s and keep the highest.

โ˜… 1. Build Your Pool

There is no base die. You add one die for each category below that fits the fiction. Maximum: 4d6. Roll them all, keep the highest. If no category fits, you can't roll, describe a different move.

๐ŸŽฏ Approach: Main Approach (+1d6) or an unlocked Secondary (+1d6) fits. When driven by your Weak Approach, roll with disadvantage.
๐Ÿพ Animalfolk Aspect: a positive aspect of your species fits (e.g. Bear's thick hide, Cheetah's speed).
๐ŸŽ’ Gear / Item: a tool, weapon, or piece of equipment you have fits.
๐Ÿง  Specialty: your playbook specialty or class power fits.
๐Ÿช™ Momentum or Help: spend 1 Momentum, or an ally helps and shares the risk.
More dice means better odds, never guaranteed safety. Zero dice means no roll, the fiction alone decides.
6
Clear success.
You do it.
4โ€“5
Success with trouble.
You do it, but there is a cost, danger, hard choice, or complication.
1โ€“3
Trouble.
Things go wrong, the danger hits, or the situation gets worse.
๐Ÿด 3. Signatures

Your pirate's signature move might apply, read it and follow the rules. Every pirate has an advantage in certain situations.

โš  2. Weak Approach, disadvantage

Each playbook has a Weak Approach: its blind spot. When the fiction is driven by it (an Analyzing Adept trying to Unify a crowd, a Guardian trying to Innovate on the fly), build a dice pool from the other categories and roll with disadvantage: drop the highest die.

This preserves each playbook's distinct feel. You can still succeed at weak actions with a big pool, but the chance of a full success is lower.

๐ŸŽฒ Try it, the dice are real
Add a die for each category that fits (max 4d6). No fit = no roll.
Tick the categories that fit, then roll.
โœ• 4. Example roll
  1. Kira the Adventurer swings from the rigging to kick a shark guard off the deck. She builds her pool:
  2. ๐ŸŽฏ Engage (her Main Approach) ยท ๐Ÿพ Cheetah's Speed ยท ๐ŸŽ’ Boarding cutlass ยท ๐Ÿช™ 1 Momentum
  3. = 4d6. She rolls [6, 5, 2, 1]. Highest is 6.
  4. Clear success. The guard flies overboard.
Kira the tiger pirate kicking a shark guard across the deck
โš  Weak-approach example

The Analyzing Adept's Weak Approach is Unify. She tries to rally a frightened crowd behind her, a Unify action. She builds her pool from what else fits: ๐Ÿพ Panda Calm ยท ๐Ÿช™ Momentum ยท ๐Ÿค Ally helps: that's 3d6. She rolls [6, 4, 2].

Weak Approach means disadvantage: she drops the 6 and keeps the 4: success with trouble. The crowd follows, but her voice cracks and her rival smells blood.