Everything a table needs to start tonight. The eleven chapters can wait.
In a hurry? The builder has Randomize at the top. Roll everything, change the two things you dislike, and play.
There is no base die. Add one die for each thing that truly fits the moment, up to 4d6: your Approach, your animalfolk nature, Momentum, help from an ally, the right gear or specialty.
Roll them all and keep the highest die.
Weak Approach: when the action is driven by your Weak Approach you roll with disadvantage, so drop the highest die and read the next one.
No dice at all? If nothing fits, you do not roll. Describe a different move that plays to your strengths.